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Old Aug 06, 2005, 12:27 AM // 00:27   #1
Ascalonian Squire
 
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Default Beating Ice Dome???

Well, here's the story. my low level guildmates want to get past talus chute/ice dome/frozen forest to copper hammer. to cap skull crack. Well, I can make it past Ice Dome just fine (even with all the ice imps/seige golems (i go for the chests :P) but when i hit ice dome. I'm like oh crap. I've tried everything....from spellbreaker + longer enchants tooo new armor with superior vigor. I'm a Mo/W with a prot bond build. Arcanists strip my enchantments. My spellbreaker lasts for 30 seconds with Blessed Aura + 20% staff wrapping. Help?
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Old Aug 06, 2005, 12:35 AM // 00:35   #2
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Equip sprint/charge and run like hell. ?


Alternatively just take it slow and take out the patrols one by one. It is possible to dodge them (they basically go around in a large circle), make sure you take out the dolyaks first though.
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Old Aug 06, 2005, 01:15 AM // 01:15   #3
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well since im running solo and my friends are low level i dont htink i can kill them . Sprint/ Charge will not work cause there are like 6 arcanists between me to the portal.
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Old Aug 06, 2005, 03:39 AM // 03:39   #4
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That run is impossible
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Old Aug 06, 2005, 05:48 AM // 05:48   #5
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currently, im trying a spellbreaker/arcane echo combonation..
however little trouble with energy management >_<
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Old Aug 06, 2005, 06:00 AM // 06:00   #6
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My recommendation: Bypass Ice Dome altogether.


I tried going thru Ice Dome with just Henchies the first time I made it to the lower Shiverpeaks and gave up after like 2 1/2 hours of trying.

Your best bet is to complete Ice Caves of Sorrow and then fight your way to Copperhammer Mines thru the Frozen Forest from Iron Mines of Moladune. That way you don't even have to go thru Ice Dome and you don't have to deal with very many Stone Summit at all. Your biggest worry will be the Avicara.
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Old Aug 06, 2005, 06:40 AM // 06:40   #7
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I think i got a good build for bypassing the dome.. tell me what you think

Healing Breeze
SpellBreaker
Arcane Echo
Protective Bond
Essence Bond/Mending
Balthazar's Spirit
Watchful Spirit
Divine Spirit

So first. I cast the prot bond 17 / balthazar... but i dont know whether i should choose. Mending for heal over time or essence bond for energy per damage..
Rigth now i gota 48 energy total. Spellbreaker takes 15 arcane echo takes another 15
and then spellbreaker again takes 15. that leaves me with 3 energy total. My energy level will only have 1 pip if i do not use watchful and no pips at all if i do. unless there is some way that gives me that extra 30 energy i cannot recast spellbreaker for the 3rd time. divine spirit will probably help though i need to stop to cast it. it allows fora final 3rd spellbreaker. Will 3 spellbreakers be able to hold off everything? of course im cutting it to the energy 0 level which means i have no need for emergency healing.. will 6 pips of energy healing cut it?

Right now, i'm thinking

Spellbreaker
Arcane Echo
Divine Spirit
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Blessed Aura (?) || Healing Breeze

I've looked over the spells. I cannot decide Watchful Spirit/ Blessed Aura. the 3 spellbreakers will last 30% longer with this on.. but i'm not sure if i can survive on 4 pips of health regen alone. This build is energy tight too... if i start off with 48 energy
-> 38 (Divine Spirit) -> 28 SpellBreaker -> (divine's effect wears out) 13 Arcane Echo -> two more energy.. hmm OR

48 energy -> 33 SpellBreaker -> (divine's effect wears out)18 Arcane Echo -> (wait until 1st spellbreaker almost wears out) -> 3 (2nd SpellBreaker)

So divine really has no use.. so if i take that out .. and add healing breeze. ok wat if i remove watchful spirit and add blessed aura making the spellbreakers longer. Is 4 pips enough? Is 6 pips enough? Are 2 SpellBreakers enough?

Okay if i cast arcane echo first. and then spellbreaker. Spellbreaker lasts about 18 seconds without blessed aura... arcane lasts 20. so when spellbreaker ends the new spellbreaker starts that lasts for another 18 seconds. That's 36 seconds. So i hafta make the in 36 seconds providing i do not die. Now, with 55 hp and a 4 pip regen (is that 8 health per second) i get 2 dmg. and say tere's like 10 of them and they attack 1 time every 2 seconds. that's 5 dmg every second about. So i'm thinking mending would cover that.. correct me if im wronng. So if Mending DOES indeed work. then watchful has no need. but i'll probably add it just in case things get rough
4 Enchants

Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit

so that's 1/2 my build on the defensive so far. Then

Arcane Echo
SpellBreaker

i dont know what to do for the last 2 spots. Healing breeze wont work cause im scraping the ends of my energy on spellbreaker.. so if i have 6 pips thats 12 health a second. That sounds good. Should I add illusion of haste to quicken things but then im crippled.. And can the run be done within 36 seconds? Can 6 pips take all the damage?

Say i didnt even max out illusion of haste. I would have 5 seconds when im near the end and i cant make it. Would it be worthwhile to invest that skill cast time and the 10 energy? Right now, I've only got 3 energy the whole run after the 2nd spellbreaker. I have a 18% staff wrapping right now.. any suggestions?
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Old Dec 03, 2005, 11:41 PM // 23:41   #8
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I thought you were Mo/W? Identity crisis, much? =) I have a sneaking suspicion that you changed to Mo/Me from the appearance of such skills as Arcane Echo and Illusion of Haste. Using this information, I can think of two possibilities:

1) Blessed Signet. You have lots of long lasting enchantments, so you can gain quite a bit of energy from this, and considering your already high level of Favor for use of Spell Breaker, you wont have to worry about changing attributes. Being a signet, you can use it whenever you want whether or not your energy reserves agree with you. However, it has a 2 second cast time, which can be relatively fatal while trying to escape the hordes, so it's probably best to wait until a safe spot appears from over the horizon.

2) Channeling. This can last for up to about 54 seconds with a 20% staff wrapping, but it's highly unlikely that your inspiration magic is at level 12. If anything, you could get your inspiration up a few levels by maybe dropping a level in healing (so long as it doesn't take away that extra pip from mending), which would give you probably about 6 levels to spare. That would get you probably around 20 seconds (punch me in the face if I'm wrong, I'm definitely estimating these numbers) of channeling to keep you going. And with the size of the throng that will be swarming you, there is a potential chance that channeling greatly facilitates your energy management needs. However, the range on channeling supposedly isn't that big. Reports on the skill page say the size of a chaos storm, but they also say as large as an elem ward. It's not like you're going to be miles ahead of the enemy anyway; you don't have any speed boost skills except for illusion of haste, (which I consider as a very marginal speed boost and only a last ditch effort at getting to a portal in time), so even with a small ranger, you could probably get abour 3-4 energy off of each spell, which would benefit you about as much as the blessed signet would, if channeling is in place for all of your spells.

I'm sure there are more options for you, but those are the ones I felt like researching. You can choose one to go with healing breeze, or you could probably ditch Watchful Spirit and have breeze and both of these. You could probably make up for the lost pips from watchful spirit with the increased usage of breeze... I'm not sure about this, though, as I obviously haven't tested it out.
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Old Dec 03, 2005, 11:45 PM // 23:45   #9
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Quote:
Originally Posted by Krank
That run is impossible
No, It's not. I run from Droks ---> Ice dome ---> ----> Frozen Forest ---> Ice floe ---> Marhan's alot. It just takes skill ^_-


--The Shim
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